I quickly ran through GameState and AdvancedGameState classes but couldn’t find any method to get locations of enemy’s Information Units. I think now I can only try to guess that accordingly to the damage dealt to my Firewalls.
If you look at the algo_core, you can see how the game engine and starter kit communicate. There is a way to get action phase data from there, which we leave as a challenge to our players. Someone on the forum will probably help you out though.
I know that from the title it seems like a different topic, but the answer is still there